![]() ![]() For beginning of game choices: take nature mana from peasant faction so you don’t start the game with someone angry at you, then round out the last two classroom types using the starter money if possible. It just doesn’t give you as many cards as the Arcane/Alchemy start. Arcane/Alchemy is a great starter because of the permanent bonuses even lower-level futures can give in those schools, but Light/Shadow is heaps of fun too. Eternal Encyclopedia- The cost of cards increases half as much after each purchase.Pick the Lake location first and select either of the options that give you classrooms.Necronomicon- Each time an explosion occurs or a gate is opened in a room by a student, increases the efficiency of the room by 3%.Book of high magic- Decreases all conditions for wearing piece of equipment by 1 level for students.Big book of Dreams- Dormitories and Private rooms also slightly reduce Hunger and Boredom.Elders' Codex- Increases pedagogy of Teachers's by one level.Start each level with a Runic scriptorium. Big Book of Runes- Runic scriptoriums increase the efficiency of all rooms in the same row by 30%.Forbidden Book- The army of darkness is progressing 5% more slowly.Architects' Codex- The effectiveness of room is increased by 1% per floor.Book of Wisdom- Students' intelligence is always one step higher.Sports Almanach- Generates each year a card to earn 700 gold.University Archives- Start each game with two cards to create a house and two cards to recruit students.Codex of Alchemists- Increase the speed of alchemy learning by 15%.Dragon's prophecies- Starts the game with a Red dragon card.Draconic Legends- Starts the game with Turquoise dragon card.Star Atlas- Increases the efficiency of observatory by 50%.The master Blacksmith's book- Start the game with two random equipment cards.Biography of the Lord of Evil- Increases reputation gains with lord of evil by 50%.Household magic- Start each game with a Janitor card.Book of wealth- Students' wealth is always one step higher.Magic Cooking Tips- In the refectory, your students progress slowly in random magic.Map of telluric lines- Arcana rooms increase the efficiency of adjacent rooms by 5%.Hymn of Light- Light rooms increase the efficiency of adjacent rooms by 5%.(Additional option in "You can't learn anything from books!").Postums' thoughts- Each artifact increases the efficiency of the room where it is located by 5%.Druidism for Dummies- Start each level with a random Nature card.Ten tips how to earn a lot- Start each level with +400 gold.The secret life of orcs- Increases reputation gains with orcs by 25%.Scroll of charm- Increases the number of students attracted to the university by 10%.Encyclopedia of magic beasts- Each time you play a creature card, receive 3 of prestique.Punishment Handbook- Decreases by 15% students' desire to do stupid things( such as degrading the school or opening demonic portals).Occult Accounting Guidebook- Reduces the wages of staff members by 10%. ![]() Masons' book- All the rooms on ground floor have 10% increase in efficiency.Warrior's Codex- Increase your Students' and Teachers' combat damage by 20%.(can pay 50 less gold during "Tithe", Additional option in "You can't learn anything from books!") Sacred book of Inquisition-The reputation with the Inquisition deteriorates 30% less quickly.Some books may affect certain event's options. You will be offered one of random three books from this list. Work in progress, more coming soon Tier 1 options You can pick one out of 3 random books from a Tier pool. The reward is in the form of Books(Tiers 1-3) that give you a bonus for next levels. For each one completed there is a Tier of quality. If you complete at least one quest you gain a reward. Monk's help: Your relationship with Monks must be 90 or more.Guardians of the treasures: Your relationship with Sphynxs must be 90 or more.Lots of friends for zombies: Your relationship with all factions must be 30 or more.The Old Alliance: Your relationship with Dwarves must be 90 or more.They are only available in specific locations and can't be refused. Also, "Warlocks for the horde!" and "Archimage: the best of the best" don't have to be acquired. Note: You can either only have "The merchants' money" or "A nobler cause" active. Archimage: the best of the bests: Have trained an Archimage.Triggered by Look at my beautiful archimage Magic for all: Have at least 110 students graduated.Merchants's money: Have raised 10000 gold over the course of level.(you have to only raise it to 90 once to complete it) Warlocks for the horde!: Your relationship with Orcs must be 90 or more.Arcana/Light/Alchemy/Nature specialist: Produce a cumulative total of 8000 specific mana over the entire mission.These quests are triggered by events that can occur on any location. ![]()
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